Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, January 25, 2010

6502 Assembly Language

My brother Ernie is a little more than a year than I. He was ahead of me in the programming department when we were kids, and my first exposure to assembly language was through a book he had on Z-80 assembly language. I never did have an opportunity to try Z-80 assembly, but when I had my VIC-20 I decided to try 6502 assembly language. I didn't find machine language hard at all to grasp because it seemed very similar to the language used to program calculators, especially the HP-67.

I was a regular reader of COMPUTE! magazine, and in one issue they included source code in BASIC for a 6502 machine code monitor. This was a far cry from an assembler, but it was better than nothing. I wanted to try speeding up a side-scrolling video game, so I decided it made sense to write an assembly language routine to move characters from the right to the left by one character. This is how video game graphics were done on the VIC-20. You could program up to sixty four 8x8 pixel custom characters, and you put these on the screen for some crude graphics.

So, since I didn't have an assembler I needed to be my own assembler. The VIC-20 Programmers Reference Guide included all the information I needed to write my first assembly language program. Once I had the code written, I translated the assembly language instructions into machine code. On the 6502 the instructions are in the form of hexadecimal numbers. I typed these into the machine language monitor to try them out. I don't remember if I got this to work the first time.

When using machine code in BASIC on the VIC-20, you would usually convert the hexadecimal numbers into decimal and then put them in a DATA statement. Then READ the numbers and POKE then into memory and call the routine with the SYS statement.

The great thing about the VIC-20 is that anyone can learn to do these things. It's fun!

Stop reading this right now. Go to ebay.com and buy a VIC-20. Go to amazon.com and buy a copy of the VIC-20 Programmers Reference. Try it yourself! Seriously!

Saturday, January 23, 2010

Soldering, and joysticks

Some of the time I spent working with Mr. Alessi was actually spent just playing around. I didn't always write business software. Sometimes I would write code to draw graphics, or read BYTE magazines, or play video games on the computer.

Some of these games allowed the use of a joystick, which we didn't have. I decided to build my own. The Apple II+ supports the reading of 2 variable resistor (volume control) knobs. Many joysticks use this to provide x/y positioning.

To plug a joystick into the computer, the joystick needs to have a 16 pin DIP connector. I went to Radio Shack and bought the connector, a cable, and the joystick module preassembled. I had an old radio control car, so I took the steering controller and cut out a hole where the steering wheel was. It had button for reverse, so I used that for button 1 on the joystick. I can't remember if I added a second button. I guess I must have since it would be hard to play games without it.

The joystick came together easily with my limited soldering skills, and it worked! Thinking back on it, Mr. Alessi was remarkably okay with my plugging in a homebrew device like this into his $2400 computer. The only thing about the joystick was that the value of the potentiometers was slightly off. I didn't get the complete range of motion of a properly designed joystick. However it was good enough to play Choplifter and some other games!